Friday 15 March 2013

League Final Poster: Complete copies

These are the complete versions of the posters. One is Portrait (for use in Cinemas, Magazines and Newspapers) and one is Landscape (for use on Billboards, Buses and Noticeboards).


League Final Poster: Text

I have applied text to the poster. I used this font, as it looks prolific without being too unusual.

Thursday 14 March 2013

League Final Poster: LDD Title

I decided to construct the title text in LDD.





League Final Poster: Credit Block

To help make this seem like a legible Film Poster, I created a Credit Block to place at the bottom of the poster. I used this font, which is similar in design to those used in actual Credit Blocks.


League Final Poster: Photoshop construction

I have begun placing the LDD components within a PSD. Using various Gradients, Colour Overlays and Linear burns, I have created the atmosphere of an underwater environment - Lit from the top, dark at the bottom.




League Final Poster: LDD Models

These are work in progress screenshots of the production of the two models that will be used in the Final Poster. Here you can see the environment in which they are being built and phtographed. I used my personal computer to build these models as I am unable to install this software on the School PCs.







And these are transparent screencaps of the models that will be used in the poster. The models have been shot at different angles so I can pick and choose what angle may suit the poster more.







And this is a screenshot of the submarine used in the Final Draft, just in case I feel the new submarine doesn't suit the new poster.
 

Monday 11 March 2013

League Poster: Final Draft


Here is the Final Draft for the poster I shall be producing for the exam. I will also produced a Landscape version.

-The Background is a simple gradient from a light blue to black, which gives the appearance of entering deep water. There is also a slight pattern overlay on the background, which adds some slight watery texture.

-The Submarine and Rocks are produced using LEGO Digital Designer. The models were positioned and photographed within the program, and then the photos were added to the Photoshop document.

-The submarine has a Gradient and a Colour Overlay to change it's lighting, so as not to make it look like plastic and ensure it looks like it's entering the deep waters below. 

-The Rocks have a Pattern Overlay applied to give them a grainy, rocky texture. There is also a Colour Overlay, with a Layer Style which ensures it's dark, gloomy appearance (except for where it is struck by the light beams from the sub.

-The beams of light are simple Vector shapes, with a slight opacity and Layer Style. They act upon the slightly lighter areas of the stone, giving them a grungey glisten. The Texture of the background also works it's way into the beams, giving them the effect that they are illuminating the water as they travel through it.

-The Font used for the Title and Actor names is named Metalstorm. I chose it as it has an industrial, sci-fi aesthetic, which suits the theme of the Submarine's mechanical aspects.

-The credit block is borrowed from an already existent movie poster. I will create my own in the exam.

What I'll improve:
  • Higher Resolution
  • Better background gradient (Less blockyness, more progression of darker tones)
  • Less LEGO-ey Submarine
  • Custom credit block
  • Better looking text
  • Brighter light beams
  • Landscape version
  • Tagline/Chaux-quote


Monday 4 March 2013

Mid-Draft: League Poster

This is a purely vector-built mockup of the sort of poster I will be producing. Here we see a stylise Submersible descending into the depths of the ocean, surrounded by rocky spines.Various filters and overlays are used to add texture and depth to the image. The font is undistrial and futuristic, hinting towards the tech of the vehicle.

Friday 1 March 2013

Experiment: LEGO Digital Designer

I had the idea a while ago that my film poster could concern a film aimed towards a younger audience, which then lead me to the idea of using props and scenery built using the freeware LEGO Digital Designer in the Poster, as if advertising a LEGO film. So, I designed these small models as mockups for the sort of objects I would use. The models could be made to look more 'natural' using Photoshop overlays and filters.

A submersible robot, like those used to observe underwater scenery that is inaccessible by Humans.


A Submarine, with robotic arms for handling rubble and treasure outside the cockpit.



A Helicopter - Maybe the coastguard's?


An undersea explorer, wearing a specialised backpack which allows him to scoot around underwater with pace.


Experiment: Mechanical Drawing

This was a quick experiment in drawing mechanical shapes. These little robots began as simple geometric shapes, which then had components added to them. These were drawn in Biro on a whim.

Experiment: GIFs

 This was a simple, theme related experiment with GifBoom. Here, I made a small model of a Submarine using card, handwriting pen for the linework and Blu-Tack for joints. This was mainly for fun, but I felt it allowed me to try out a different format, and also try ideas for the design of my Submarine.

The character was animated using the app on my iPhone, which I propped up against a sturdy object to hold it in place. Then, as is the case with Stopmotion, I moved the model and shot frames with the default camera. I then imported the photos into the app, and arranged them in GIFs. The titlecard was shot by hand within GifBoom.

Sketch plans


This post contains a collection of small sketches, illustrating some ideas that I have for my final piece. Included are four thumbnail posters, which I created to try and flesh out an idea for my poster. I have chosen to follow the League concept, and maybe also the Under concept.


I do prefer using this type of pen for small pieces like this.